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acetwinelf

3
Posts
A member registered Nov 06, 2019

Recent community posts

It has been a while but I am glad this game is still receiving updates even if the story hasn't progressed as long as the game evolves I am all for it!

This is my report on any bugs I found through my replay of the game as well as issues I found during the game and then finally my review on the game as well as the several things I liked about it. I will not be comparing the old and new versions as much as simply addressing the new version since I have not played the old version in nearly a year and don't want to present outdated information.

Bugs: Act 1

-Upon finishing the prologue the male protagonist's sprite briefly flashed onto the loading screen near the bottom right corner of the screen.

-A repeating issue is that characters sprites in the chat box will pac man through the sides of the box and appear on the other at times, for example the bottom of Stella's sprite can partially be seen at the top of her chat box above her head while in the beginning.

-The character portrait in the menu for the male warrior duelist protagonist has a pink box around his outstretched hand obscuring the circle moon like shape behind him and extending up to his ears and about half way down his chest.

Bugs: Act 2

-Flirting with Killian equals infinite affection. If you flirt with Killian in the vanguard lounge and pick one of the three flirt options, then reselect that option over and over, you will gain affection each time allowing you to max out his approval to 10 by simply clicking the same options over and over.

-Flirting with Alice has a similar issue, if you ask her what her plans are after graduating then choose to flirt with her it will gain approval, you can then leave and immediately talk to her again, do the same thing and get more and if it stops working, leaving, opening the menu and then talking to her fixes it so you can continue to refresh and farm for approval. A better farming method can also be done simply by flirting, being sent back to the main dialogue section, opening your menu which will refresh the flirt so you can ask about her plans and then flirt with her again which will gain approval negating the need to leave and talk to her again. Sidenote- Myrana can be farmed in a similar fashion. Also other characters whose flirt options lead to saying "they will remember that" do not have this issue as they have no options that can repeatedly be farmed for approval like Tryian and Stella.

-Bathhouse Irresistible xp farm. By going to the bathhouse and using Irresistible option to not pay anything you gain 300 xp, talking to the guy again and opening up your menu before picking the Irresistible option refreshes the xp gain allowing your to gain infinite xp. Like the approval farming I think this method would work with any single choice that can be accessed more than once and gives xp upon choosing this.

-If you talk to Stella and immediately click the first option you can get stuck in the following option list and each time you try and leave the game will bring you back to it.

-Using Sneaky to get into the women's bathhouse causes the game to go to an infinite grey transition screen after the women's scream.

-During the orc fight where the protagonist is possessed briefly by the dark power the spiritualist option is unlocked without ever picking said talent.

-After the quest with Tryian before the bathhouse event if you talk to Darek, above the text Alice's image will appear instead of Dareks.

Issues:

-The class selection images extend from Stella's arm leftward but do not cover the entirety of the left side instead leaving a little space where the background peeks through which seems weird and makes it look a bit awkward.

-Serrani's  Sword and Serrani's blade, why are they called different things, the flavor text is nearly the same and the stats are the same so why are they given two different names, is one a shortsword and one a standard sized sword or longsword, why is it not just two Serrani's sword or two Seranni's blade.

-Icarus's non-chatbox on screen image. The pinkish red part of his eyes not only is inconsistent with his shrunk down sprites but also makes the knight in shining armor look a bit more feminine which is not a bad thing if that is what your going for but the way in which he is drawn in that image and his eyes are more girlish then the brave knight persona I think should give off. 

-Kuro's gun, thematicism vs mechanics. From a thematic standpoint it makes no sense that Kuro walks around with his gun empty only to get into a fight then go, "guys while you fight I will load my gun, then I will help". Thematically Kuro should have his gun loaded before getting ambushed by monsters either when he rests at a campfire or when he is  walking around. I understand the obvious mechanical reason for having him reload only in combat as to balance the insanity that is guns in this setting, it is just such an obvious act of balance that puts no effort into trying to weave the mechanics into the narrative. I am not saying thematics trump mechanics and you should always consider one over the other. This case is simply a very obvious ignorance of thematics for mechanics. I would honestly rather the guns be nerfed and have Kuro able to reload his weapon at campfires or any way outside of combat instead of only being able to do so in combat. 

-Alice's quest, I like everything about her quest except that the really good art of protagonist laying on the lap of Alice as they gaze at the stars is used very quickly and is not given the dialogue and time that I feel the great art deserves.

-Biggest issue of all time, princess protag cannot date Croft yet! Croft should be a dateable character, Croft best girl 10/10. Seriously would like to see her as an option.

-The art issue I mentioned but want to talk about in more detail. In general I really like most of the art in the game the issue is that as you add more art the style is becoming more varied and the characters in the new art don't line up entirely or in some cases look very different from their in window characters. The art is great but it is becoming inconsistent which seems unprofessional where in one depictation a character looks like x and in the same screen just smaller or in a cutscene they look like y.

Review: So overall I really like this game, there are several glitches and issues that can be worked through but I am excited to see where the game grows. I like the concept of the approval system, it is easily exploitable as is, but it could be really great and I am excited to see where it leads. I also like the concept of making the princess a main character instead of an antagonist or whatever she was going to be, the additional scenes in the beginning helped to clarify the situation on the political side and I am excited to see where her plot line leads and how the story wraps into the things talked about in the beginning. I am excited to see this game get more updates and grow in story and content, please keep up the great work!

Holy heck it has been eight months since I last commented! Time sure does fly by fast. A lot has happened since then especially in the past couple of months. I hope you are doing well and are still working hard despite the near apocalypse that is outside. I look forward to seeing how this game evolves, keep up your incredible work and stay healthy and safe man! 

So randomly discovered this game on itch just a few days ago and having just finished the demo, gotta say I am a fan. I don't play a extreme amount of RPG maker games but I have played a few and most of them are not this good for a number of reasons, not as good isn't right, more like, don't have the potential this one has. This has amazing potential, it has an interesting plot with nonsensical politics and unique characters, the romance system while simple is fun and the variety of choices due to the perk system makes the game very interesting. 

-I did run into a stump when I took the health regaining perk a second time (can't remember its proper name) and I still regained health as if I only had taken the perk once so I essentially wasted that perk, the game mentions non-combat perks can be wasted if taken twice but that doesn't mention combat perks. I would prefer if the game simply blocked off taking perks that would be useless or redundant as it already dose this with class exclusive abilities so I it would be nice if that extended to stopping redundant perk choices given how important and rare the perk books are.

-The only other real problem I ran into with my run was crashes, I probably crashed 5-7 and was slightly tempted to give up, though luckily the autosaves were pretty on point and even when you walked into a shop and the game crashed on the loading screen, you would reload standing in the shop, so good job there.

-The art is decent to great quality at times and while I am no professional critic, I really enjoy the frequency of the art in this game, most rpg maker games with full art like this include it very sparingly where this game has it all over the place and that is a breath of fresh air so even if it isn't top tier it really is far better to have 10 nice pieces of art in a game compared to having 3 fantastic pieces of art in a game.

-Overall I really liked this, it has really fun characters and dialogue and the option paths really make me want to go and replay it just to see the different options, some choices I have seen particularly the medicine quest for Icarus's friend early on can give good karma but yield to a tragic result and I really hope that the trade the player can make there comes back to them either in a positive or negative way.

9/10 (lets be real, nothings perfect and she is a demo for a reason but she is a fine demo at that, so no 10/10 just yet.) Would play again and am super excited to see this game progress in whatever way the creator takes it.